I would imagine with Phantasy Star Online 2 Meseta the way New Genesis would potentially be balanced that hopefully every class is viable like how Dragon's Dogma Online cleaned up the vocations so that they were all complete packages that gamers could enlarge on and flesh out without having to take part in matters like exactly what Phantasy Star Online 2 now has (specifically Mags determining which classes you will excel at along with your skill tree also ascertaining exactly what you gain and lose). I would drop the whole skill tree, and the main class/subclass method to have something such as Dragon's Dogma Online did together with all the habit skills, core skills, and the augments with the capability to mix-and-match augments, which everyone unlocks core skills and has them collectively, and that players set their playstyle with their custom abilities. A large portion of that preference for me is so you can surely spend your time and resources into upgrading and unlocking new abilities and skills and then after you are done you can go back and mix-and-match items to your liking without even realizing you would need to fall in money like you currently do if you wanted to build something like the best principal course tree along with a variant for an optimum subclass tree, or even invest in a different Mag since you are missing about 6-7% of your overall damage (and are missing 200 points to equip your weapons/units).
Regardless of the extreme grind the match becomes towards the ending (for instance, running the same dungeon like about 40-80 times to acquire a single level, amassing Blood Orbs and High Orbs to unlock the little stat boosts that include over over time, and more), I've felt that Dragon's Dogma Online is certainly a good instance of an online game I believe has definitely nailed the"open area" exploration with Pso2 meseta buy xbox one good gameplay, optional combined multiplayer, and provides both an obstacle and relatively casual experience for people who desire it with no setting up nasty traps for gamers to get caught in to mess up their builds. I never enjoyed that in Phantasy Star you could mess up your ability trees even though you get the free chance to reset them (it does not help when I'm trying to help new buddies play and they spent their points without me directing them or informing them about why they don't require STR Up and they wind up running through Level 50+ without their stances and core skills).