There's critters, but RuneScape gold nothing to bind you to the conflicts, there is training areas, but no grounds to use them. You do not get lost in the fantasy of the landscaping since there's nothing to get lost in besides aesthetics, and you are just twiddling your thumbs waiting for into the next port of call, which, may go partly hand in hand with your suggestion of increasing the problem, but it is going to take more than that. Very good point. Jagex has done a couple of things to adress this, but it doesn't really work for veteran players. The main ones are: Quests. I went to Karamja to pursuit, same as I went into the desert and Morytania. That's the major reason to go to those areas, but the issue is that once you're done there, you are done.
Slayer. That can direct you to a struggle, and the point is that you travel to those regions to fight. Regrettably, a great deal of slayer is jump up in dungeons, but that is a essential consequence of making some areas available to everyone: unless I am wearing the proper gear, I can not realistically run through a place with, say, aberrant spectres. Hunter. This was an intriguing skill for Jagex to add, since it allowed them make people use more serene locations. Chinchompas, Kebbits, even birds (until BurthoTav) needed you to get out into the wilds to catch them. That was a good way of making people go from civilisation. Authentic in members for the dwelling rock caverns. Teaks and Mahoganies were/are infrequent jungle trees. Unless they add many exceptional resources to every single map area, what do you propose they do? Most resources need to be implemented very carefully to be useful: Mahogany needed the building ability, some hunter areas needed , and so on.
I really do think that the map needs to be somewhat larger (personally I want to see more modest villages and so on with Rs 2107 gold lots of farmland, could be handy for quests). With more land, Jagex has to work with. To me, the closeness of Varrock, Edgeville and Gunnarsgrunn (a far better name than Barbarian Village, I despise the word barbarian unless used correctly) feels incorrect. If it were up to me I'd make the game bigger, make the towns larger and cause them to feel more alive. Falador does not feel really city-like to me. Quisque est barbarus alio.